GoMediaZine » Insights http://www.gomediazine.com Design insights & tutorials. Mon, 20 May 2013 13:30:30 +0000 en-US hourly 1 Go Media owners Jeff Finley and Bill Beachy host the show and discuss the business of design and how to improve the quality of your work and life. Go Media no Go Media jeff@gomedia.us jeff@gomedia.us (Go Media) Go Media Real-world advice from working artists and designers. graphic design, artist, business, inspiration, go media, tutorials, advice, illustration, photoshop, illustrator, art GoMediaZine » Insights http://www.gomediazine.com/wp-content/images/powerpress/gomedia-podcast-300x300.png http://www.gomediazine.com/category/insights/ Cleveland, Ohio Monthly The Age of Instagram: An Interview with Dan Morgan http://www.gomediazine.com/insights/interviews/the-age-of-instagram-the-pros-cons-of-rapid-advances-in-photography-apps/?utm_source=rss&utm_medium=rss&utm_campaign=the-age-of-instagram-the-pros-cons-of-rapid-advances-in-photography-apps http://www.gomediazine.com/insights/interviews/the-age-of-instagram-the-pros-cons-of-rapid-advances-in-photography-apps/#comments Mon, 20 May 2013 13:30:30 +0000 Go Media http://www.gomediazine.com/?p=25912 Filterstorm, PhotoGene, Camera+, iDarkroom, Instagram. With a flick of a finger, a simple effect, a toasty filter can bring your dull, camera photo to life. In the age of the iPhone, such easy access to the camera itself, combined with photo-editing software gives us power and confidence we’ve never had. But do all of these apps with their seemingly unlimited textures, brushes, filters and overlays come at a cost? Do they overshadow the true art of professional photography? Professional Cleveland photographer Dan Morgan of Straight Shooter, who has been in the business for over 30 years, has embraced the recent explosive advances in his field. Go Media sat down with Morgan to talk about Instagram and related software programs. Continue Reading »

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Sitting down with Dan Morgan of Straight Shooter

Filterstorm, PhotoGene, Camera+, iDarkroom, Instagram.  With a flick of a finger, a simple effect, a toasty filter can bring a dull photo to life. In the age of the iPhone, such easy access to the camera itself, combined with photo-editing software gives us power and confidence we’ve never had.

Professional Cleveland photographer Dan Morgan of Straight Shooter, who has been in the business for over 30 years, has embraced the recent explosive advances in his field. Go Media sat down with Morgan to talk about Instagram and related software programs.

Dan Morgan

Photo Credit: Dan Morgan

Morgan notes, “That same rapid-fast forward in technology that has made it so everyone can take pictures, has made it so professionals can take better pictures.”

Spending the majority of his time as a commercial photographer, these new advances have broadened the scope of what he offers to his customer.  He tells Go Media, “The type of photography I do today I never attempted to do back in the day because I’m able to experiment more and see how things look.”

Instead of simply offering catalog items, he offers varying options including food and notably, architectural photography.  In the past requiring a big and bulky 4×5 camera with very sensitive and specific adjustments made at time of shooting, Morgan can now take his digital SLR and make all changes with ease in Photoshop and other software programs.  He reports: “Architectural photography is one of my best sources of income now.”

Morgan’s experience capturing images of jewelry has been expanded as well. Recently published as the sole photographer for Brandon Holschuh’s book “The Jeweler’s Studio Handbook“ where he captured stunning images of custom made jewelry, Morgan came across more advances in technology, making his process easier.  One application of note creates a reflection of the jewelry, at the click of a button. This would at one time be a frustrating, multistage process involving multiple artists.

Tap I

“TAP I” – Shot with a Canon Mark II, Reflection app used. Photo Credit: Dan Morgan, Straight Shooter

“All the fine art experimenting that I did in the last 15 years are now, with the assistance of technology – those effects are being achieved immediately,” Morgan comments, emphasizing that  this technology not only impacts the quality of his technology, but the speed at which he can produce as well.

Morgan stresses that the decisions made within Instagram and other software programs should not be made randomly.  “Those apps, all those tools that everybody can use – it’s all about applying them and having a method to the madness. It’s having that trained eye that’s important.”

He not only enjoys the options available to him in post-production, but also uses them to his advantage before he even presses the shutter. “I’ve been able to take pictures with my Canon Mark II, that yields a really sharp picture, into an Instagram picture.  I photograph these knowing that I would put an Instagram filter onto it.  The effect that I’m creating now by doing that same amount of work is getting me that much farther.”

Morgan shared some additional photos with us, exemplifying the power of this new technology, and how it has advanced his own work.

“Here’s something I concocted based on Instagram.” I knew the effect that Instagram gave, but I also knew that I could apply that effect from a good quality picture to begin.”

"Airstream" Canon Mark II with Photoshop and Instagram app

“Airstream” taken with a Canon Mark II, Photoshop and Instagram app used. Photo credit: Dan Morgan, Straight Shooter

“Earlybird is my favorite Instagram filter because it doesn’t take it too far away from the original look, but it darkens the photo around the corner.”

Guardian III

“Guardian III” – Shot with a Canon Mark II, Earlybird filter applied in Instagram. Photo Credit: Dan Morgan, Straight Shooter

“I shot this on a cloudy day so it was a really neat picture to begin with, but playing around with filters and it was the ah-ha!  I got the energy coming from the tower.”

Tower Power

“Tower Power” – Shot with an iPhone, FX Photo Studio HD iPad App Used, Explosive Color applied. Photo Credit: Dan Morgan, Straight Shooter

A vintage photograph of Morgan’s father, “the original Mad Man!”

The Real Mad Man

“The Real Mad Man, James O ‘C Morgan” – Original B & W film negative with Mamiya 120mm Camera, copied with iPad, Photoshop and Instagram app used. Photo Credit: Dan Morgan, Straight Shooter

Is there downfall to all this technology?  “Having the tools,” Morgan cautions, “is not enough. It’s good that the tools are out there, because people are given the motivation to see that you can go places with it.” But there will always be a place for professional photographers in this world.  Morgan emphasizes, “you still have to have that eye.”

Find out more about Dan Morgan of Straight Shooter
Find Straight Shooter on Facebook | Instagram

Straight Shooter

 

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Dishing on Design with Valerie Mayen of Yellowcake http://www.gomediazine.com/insights/interviews/serving-up-some-yellowcake-an-interview-with-valerie-mayen/?utm_source=rss&utm_medium=rss&utm_campaign=serving-up-some-yellowcake-an-interview-with-valerie-mayen http://www.gomediazine.com/insights/interviews/serving-up-some-yellowcake-an-interview-with-valerie-mayen/#comments Fri, 17 May 2013 14:00:07 +0000 Go Media http://www.gomediazine.com/?p=25875 Skidding across fresh, bright black and white tile, a very exuberant 6 month husky jumped up excitedly to greet me at the door of Yellowcake, recently renovated and expanded Gordon Square boutique. Owner and Cleveland designer Valerie Mayen was quick to follow. “Mango! Get down!” “Sorry! She gets very excited!” Inside Yellowcake lives colorful, custom mod women’s coats, dresses and skirts, and the beginnings of a mens line including crisp ties and jackets. All of her designs crafted right here in Cleveland, Ohio, Mayen has had her roots in the city since November of 2011. Continue Reading »

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Meeting the Chief of Awesome:

Skidding across fresh, bright black and white tile, a very exuberant 6-month husky jumped up excitedly to greet me at the door of Yellowcake, a recently renovated and expanded Gordon Square boutique.  Owner and Cleveland designer Valerie Mayen was quick to follow.  “Mango!  Get down!”

Sorry… She gets very excited!”

Mango

Wild Mango

Inside Yellowcake live colorful, custom mod women’s and kid’s coats, dresses and skirts, and the beginnings of a men’s line including crisp ties and cool jackets.  All of her designs crafted right here in Cleveland, Ohio, Mayen has had her roots in the city since November of 2011.

Yellowcake apparel

Texas-native Mayen has studied at the University of the Arts in Philadelphia, worked as an apprentice at Gemini GEL in Melrose and earned her BFA at the Cleveland Institute of Art in Illustration, where she also participated in a mobility exchange program with the Otis College of Art and Design in LA.  She has also studied at the Virginia Marti College of Art and Design.

A contestant on Project Runway Season 8, she expresses herself through traditional illustration, fashion photography, pop art influenced paintings, digital media and fashion design.

Go Media had a few moments to sit down with Mayen to talk Barbie, Cleveland love, and making it work.

Go Media: I understand you have a multitude of artistic interests…which came first?

Valerie: I would say the drawing, the painting came first. When I was really little, around five years old, I used to draw my Barbies – they were my models. We had a lot of Disney movies and I would always draw the covers and try to copy them. There was also a drawing show that I always used to watch on Saturday mornings called Secret City. I used to get up every 9 am on Saturdays to draw.

How does your training in illustration and graphic design help you on a daily basis as a fashion designer?

The illustration really helps me whenever I am working with new clients, whenever I am creating new collections, making new pieces for the store, and trying to flush out new ideas.  It helps me to visualize and realize if something is going to transpire or not.

It helps me to sell the vision, too. If I’m meeting with a client and they have an idea of what they want, but they’re not sure how to describe it, I can flush it out for them.  It gives me a little bit more of an advantage to communicate to them: “This is what we’re going for, this is what we’re doing.”  They have to trust based on what they’ve seen in my portfolio that I’m going to do good work. So the more accurate the drawing, the more piece of mind they have in hiring me.

The graphic design definitely helped, in the beginning, when I was starting Yellowcake.  I did all of my (initial) branding and print material. It’s helped given me some sensibilities that other designers might not have.

Yellow Brand

Graphic design is kind of like the icing on the cake.  No one ever gets a cake without icing. And if the icing is a hack job, then the cake isn’t as appetizing.  It’s like a cover of a book. People put a lot of thought and effort into the cover of a book, or a CD or a poster or anything that will be the one shot to grab someone’s attention. So, we put a lot of thought into our branding. Luckily I’ve been able to develop those sensibilities: what I like, what looks good. What kerning and leading is. Different types and fonts, things I know work best with our brand.

What’s the hardest or most challenging thing you have faced developing your brand?

The hardest thing was figuring out how to illustrate that we are clothing company – because you know, it’s a big no-no to use a needle and thread, scissors, or other tools of the trade as your logo because it implies that you do alterations or other things in design.  The dress form was a tricky one because it’s a tool of our trade. But because it’s a tool of our trade and also a woman’s form it, it was more of a metaphor, so it worked for us.

We’ll always go back and forth about Yellowcake. The longer we keep the company name, the longer I think, people should just deal with it. As we develop and we credibility and notoriety, it doesn’t matter anymore that people think we’re a bakery.  We even thought of having a tagline that says:

“Yellowcake, we’re not a bakery dammit!”

Sewing

Why did you decide to establish your Yellowcake roots in Cleveland?  

It was a long line of a lot of things. At first it was friends, and then it was a lease, and then it was a grant, and then it was the guy. One year turned into four turned into six turned into twelve.  And after awhile too, I decided to set some roots down and really make the most of my time here. A friend told me that if you want to be successful do the same thing in the same city for twenty years – and that if you work hard and are kind, good things will happen.

What changed you the most about being on Project Runway?

It made me really efficient and taught me how to edit a little bit more. It also gave me a newfound respect for other designers who don’t have the same aesthetic as I do.  It taught me about respecting a designer for who they are, what they do and what their vision is regardless of whether or not it is in line with mine or not. Even now I have to check myself. Just because someone doesn’t design the way I do doesn’t mean they’re not worth their weight as a designer or artist regardless of what their level is or what their experience is.

Yellowcake

What’s on the horizon for you?

Re-strengthening our inventory and finances after the buildout. Creating new products, trying new things. We’re revamping our website to capitalize on online sales. Also doing different shows and different events. We’re hoping to do Hullaballo again, which was our big fashion event last October.  It was a huge success and and we are expecting double the attendance this year.  We’re doing double the amount of garments in the collection and hoping for double the revenue.  Things like that will help us keep the lights on and will help us continue to grow.

Want to know more about Valerie?  Catch her at this year’s Weapons of Mass Creation Fest 2013 where she’ll be one of our honorary guest speakers!

Want to see her again on Project Runway? Vote for Valerie here!

Yellowcake is at 6500 Detroit Ave., Cleveland. Call 216-236-4073; www.yellowcakeshop.com. Hours: 1- 8 p.m. Wednesday – Friday; noon – 9 p.m. Saturday; 1- 6 p.m. Sunday; closed Monday and Tuesday.

Connect with Yellowcake!  Facebook | Twitter | Instagram | Pinterest | Buzz and Growl | Yellowcake Blog

Since inception, Yellowcake has contributed 5% of their profits to a charitable organization that supports the relief of hunger, homelessness and poverty. They believe in creating boldly fashioned clothing that sustains and supports a healthy humanity. Employing local, supporting our neighbors and aiming to do well by doing good.

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Drawn to Business: Writing Winning Design Proposals http://www.gomediazine.com/insights/drawn-to-business-writing-winning-design-proposals/?utm_source=rss&utm_medium=rss&utm_campaign=drawn-to-business-writing-winning-design-proposals http://www.gomediazine.com/insights/drawn-to-business-writing-winning-design-proposals/#comments Mon, 13 May 2013 14:00:14 +0000 William Beachy http://www.gomediazine.com/?p=26068 Hey Go Media faithful! Over the next few months I’ll be posting five excerpts from my forthcoming book Draw to Business as a series of teaser articles here on the GoMediaZine. So, without further ado, here are seven tips on writing winning design proposals. Regurgitate back exactly what your clients tell you. Writing a good… Continue Reading »

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Hey Go Media faithful! Over the next few months I’ll be posting five excerpts from my forthcoming book Draw to Business as a series of teaser articles here on the GoMediaZine. So, without further ado, here are seven tips on writing winning design proposals.

Regurgitate back exactly what your clients tell you. Writing a good proposal starts with listening. Ask lots of questions and listen carefully; your potential client is going to tell you exactly what they want to read in your proposal. Your first job is to listen and write down everything they say. Then you’re going to write that back to them in your proposal. If a client says: “We want a highly interactive website.” Your proposal should say: “Our solution for you is a highly interactive website.”

Create templates and refine your message. When you sit down to write your first proposal, think of building a template. You’re not going to want to write every proposal from scratch. Try to keep most of the sections generic enough so that you can reuse them with other clients.

Design your proposal. You can file this under the “duh” category. Your business documents are a representation of you! They should embody all the skills you have as a designer. This includes your proposals. So take the time to make sure that the design of your proposal will sell your potential client as strongly as the content within it. Your proposal is your portfolio! Make sure it looks amazing!

Customize the design for your client. For larger proposals, we will swap out the colors and images in our proposals to match the client’s brand. In some cases we invest quite a bit of time and effort to make our proposal look like THEIR proposal. It’s amazing how impactful delivering a custom designed proposal can be. The client feels like: “They just ‘get’ us.”

Give them a few exciting ideas. It’s a well-known fact that people buy on impulse. There is a lot of emotion involved in why people buy. One way to sell a client is to get them excited. This can be easily accomplished by sharing a few of your ideas with a client. This should be done in just a sentence or two. Describe something exciting you want to do with your client’s design. A clever idea can make the difference between you and your competitor.

Ask for a budget upfront. Knowing a client’s budget up-front is critical to writing a winning proposal. Ask your potential client for a budget during your very first interaction with them. If they act coy and won’t give you one, there are ways of extracting it. (These tactics and many more in the forthcoming book).

Don’t underbid the project. Another critical reason for asking for a budget is making sure that you’re not underbidding the project. Believe it or not, underbidding a project is as bad as overbidding it. When you severely underbid a project you’re communicating that you’re either an amateur or that you don’t understand the scope of the project. Both of these will scare off a customer.

So that’s it – just a little taste of what’s to come in my book.

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Weapons of Mass Creation 2013 Speakers are Lining Up! http://www.gomediazine.com/insights/weapons-of-mass-creation-speakers-are-lining-up/?utm_source=rss&utm_medium=rss&utm_campaign=weapons-of-mass-creation-speakers-are-lining-up http://www.gomediazine.com/insights/weapons-of-mass-creation-speakers-are-lining-up/#comments Wed, 08 May 2013 13:30:44 +0000 Jeff Finley http://www.gomediazine.com/?p=25773 The countdown is on! Weapons of Mass Creation Fest is only a few months away, and we are working tirelessly to make it the best art, design and music festival possible. We are so excited to welcome 20 insanely talented speakers into Cleveland Public Theater August 16 through 18. Here is a list of the speakers we have lined up thus far and a little bit about why we are so pumped to hang on their every word. Continue Reading »

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Announcing our 2013 WMC Speakers

The countdown is on! Weapons of Mass Creation Fest is only a few months away, and we are working tirelessly to make it the best art, design and music festival possible. We are so excited to welcome 20 insanely talented speakers into Cleveland Public Theater August 16 through 18.  Here is a list of the speakers we have lined up thus far and a little bit about why we are so pumped to hang on their every word.

 

Ann Friedman and Dylan C. Lathrop

Ann Friedman & Dylan Lathrop: Ann and Dylan are an unstoppable team. They first worked together when Ann was the main editor at GOOD magazine and Dylan was the main designer. They did amazing work there until the entire editorial team was let go in a pretty famous change-of-gears for the magazine. They then co-founded Tomorrow Magazine, which got Kickstarted and featured the work of some really talented writers/photographers/designers. Ann is a real role model to young journalists and writes quite a bit about building your own personal brand in the game. Dylan’s a great advocate for design and cares equally about going about things the right way, professionally and personally.

Lisa Congdon

Lisa Congdon: Lisa’s got a really great story. She came into art/design later in her life and has rocketed to a real position of prominence. She’s well known for her hand-drawn yet very detailed illustration style, and she’s very sought out for it. She’s also an avid collector of a variety of little things and even published a book about her small collections. She’s a fixture in the keynote slot in speaking at events and is the perfect fit for WMC because she’s forged her own creative path in life after working in a different world completely.

Jon Contino

Jon Contino: You’ve all seen his work; every time you put on last year’s WMC t-shirt, you’re WEARING his work. He is, of course, an amazing illustrator whose style is everywhere – but nobody does it quite as good as he does. He is a unique voice and a real advocate for craft and caring about what you do. He’s a much-sought-after illustrator (as well as speaker). He’s worked hard to build his own brand and is a great example of what hard work and talent and hustle can accomplish.

Adam Garcia

Adam Garcia: What a talent! I first encountered Adam’s work for 160over90, one of the top design firms in the country out of Philadelphia. He then went on to work for Nike (yep, THE Nike) before going on his own. He’s got an instantly recognizable style, like Jon Contino, and he will do an amazing job in speaking about the role fear plays in forging your career. It’s important for people to see that even a top-flight illustrator like him can fight the same doubts and fears that the everyday folks face.

Rena Tom

Rena Tom: Rena, like Kate Bingaman Burt last year, is a real Pied Piper of creative types, especially creative and crafty entrepreneurs. We’ve tried hard this year to really bolster our entrepreneurial side, as part of defying the hand you’re dealt nearly always involves selling your own stuff. She started back in the early 2000s as a handmade jeweler and got to be quite famous in the craft community for that. She then has opened her own store, Rare Device, sold that, and now operates a coworking space in San Francisco (and soon one in New York) called Makeshift Society, which is really taking off. She does a lot of lecturing as well about how to build your own business and brand and is a real mixer in the community.

Kristy Tillman

Kristy Tillman: Kristy’s a real fixture on social media who works for IDEO in Boston. IDEO is the closest thing the design/industrial design world comes to Willy Wonka’s factory. She’s on sabbatical now working on this huge grant/award she got to build a mobile career platform for those searching for a job who only have access to a mobile device. She’s a real authority on the intersection between emerging tech and design as it serves to address social issues. In other words, she really cares about the world around her and is using her career and training to make a difference, which is an important message for our attendees.

Christen Carter

Christen Carter: Another awesome entrepreneur. Christen founded Busy Beaver Button Co. (a 2012 sponsor), which is one of the top (if not THE top) button maker in the country. They’re huge in the creative world and print all of the buttons you get when you order Field Notes. She’s out of Chicago and continues our tradition of bringing in top speakers and a ton of attendees from the Windy City. She’s an expert on the history of buttons as well as starting your own business; she started Busy Beaver in order to make the little 1″ buttons bands use to promote themselves. She’s smack dab in the intersection of entrepreneurship, design and music. It’s also important for our audience to see how successful a woman-owned business can be.

These Are Things

These Are Things: Jen and Omar both attended last year as part of the gallery. They got their start in Columbus and were a real feather in the cap of Ohio before moving to Brooklyn earlier this year. Their maps can be found everywhere – design/lifestyle/home magazines, websites, on TV in shows, etc. They started their entire niche when they were dissatisfied with the maps they found for purchase. Talk about defying the hand you’re dealt! They’ll be presenting a great talk about the ways creatives can build their brand as they did and overcome the kinds of struggles we all face.

Kern and Burn

Kern and Burn: Jess and Tim attended last year as well and also had a table to vend from. They’ve interviewed top creatives nationwide and just put it all into a book that they successfully Kickstarted last year. So they’re a great resource on the many paths we can take to achieve what we want and are a great example of how we hope to elevate gallery participants to the speaking world, which we hope shows our audience how our message can be applied in the real world at the event itself.

Brandon Rike

Brandon Rike: Brandon is one of the most important fixtures to WMC. He’s had a table every year and spoke in a small slot at the first event. His message is directly in line with ours and it’s important for our out-of-town audience to recognize how talented, hard-working and creative Ohioans like Brandon are. He plans on talking about fighting back against the will to conform and instead build your own career. He’s a real credit to our festival and his year-after-year enthusiasm is contagious!

Nick Disabato

Nick Disabato: He’s an interaction designer in Chicago and is a much-sought-after freelancer and speaker there. He started and published his own journal about design and technology, Distance, and has published a book about interaction design, too. He’s great from a best-practices perspective and is as vital to creatives about how best to go about the back-end of your work (contracts, planning, etc.) as Ann is with writers.

Jacqui Oakley

Jacqui Oakley: This Canadian illustration superstar has done spot work everywhere you can think. She’s got a great story as well, having lived in Canada, England, Bahrain, Zambia, and Libya. She’s worldly and her work reflects that. She’s got a great talk planned about style and what the concept really means. She’s a teacher as well as illustrator and is great in front of a crowd. Her client list is a real who’s who that includes the New York Times, Rolling Stone, and National Geographic, among many others.

Stewart Scott-Curran

Stewart Scott-Curran: Stewart is a native Scot who came to the U.S. to work for CNN Digital and is helping spearhead a new look for CNN.com. He’s a big fixture on social media who was the inaugural speaker at Creative Mornings in Atlanta. He just moved to San Francisco, where he still works for CNN (his wife designs for GAP). Like Adam Garcia, he worked for Nike, as well as for Coca-Cola. He’s got experience in designing the World Cup uniforms for quite a few countries, which is amazing. His is a message about how going the extra mile and doing it while being polite is so, so important.

Troy DeShano

Troy DeShano: He beat cancer and is a real storyteller in terms of using his illustration talent. He created the Old & New Project to re-tell classic biblical stories for a new audience, using some of the biggest names in design, including Nate Utesch (WMC alum). He’s native to Michigan and will bring a great message from the state up north to the festival.

Alonzo Felix

Alonzo Felix: He’s a Brooklyn-based designer who has become really prominent for his type design, which can be found, among other places, in the Lost Type Co-op. He’s a big believer in craft and detail and will be a credit to the lineup. He’s another teacher, like Jacqui, and is really dominating the industry.

Caroline Moore

Caroline Moore: She’s been our official photographer and is a real credit to the festival. Her message about how punk rock made her a better entrepreneur will be a hit just like Dan Christofferson’s was two years ago.

John Jennings

John Jennings: He’s an expert in African American participation in the comic book world, which promises to be an amazing topic on the roster. He’s also a professor. I cannot wait to pick his brain about his subject area and know that, despite being in many different fields, love of comic books is something that unites nearly all of our attendees.

Stephanie Landes

Stephanie Landes: Stephanie’s perhaps the biggest up-and-comer in Cleveland’s surprisingly large advertising community. She won the city AAF club’s young visionary award. She also bridges the gap between writing and design (like Ann and Dylan) and will follow in Austin Kleon‘s footsteps in terms of bringing a real writer’s angle to the fest.

 

Our final two speakers will be added to the roster very soon.  Stay tuned for updates here on the GoMediaZine as well as on our WMC Facebook page.  In the meantime, help us build momentum for Weapons of Mass Creation 2013 by donating to our Kickstarter page and  joining the WMC Street Team!  And, don’t forget to vote for the next featured designer at WMC 2013!

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New Arsenal Release: Hand Illustration for T-Shirts, Part 3 of 3 http://www.gomediazine.com/insights/new-arsenal-release-hand-illustration-for-t-shirts-part-3-of-3/?utm_source=rss&utm_medium=rss&utm_campaign=new-arsenal-release-hand-illustration-for-t-shirts-part-3-of-3 http://www.gomediazine.com/insights/new-arsenal-release-hand-illustration-for-t-shirts-part-3-of-3/#comments Tue, 07 May 2013 13:00:27 +0000 Simon H. http://www.gomediazine.com/?p=25724 Finally available: the 3rd and final installment Steve Knerem’s “Keep me safe” video tutorial series Hello all! I’m very happy to announce that we’re releasing the 3rd part of Steve Knerem‘s video tutorial series today! For those of you that have followed part 1 and part 2, you’re probably jumping with excitement. For the others, I’m… Continue Reading »

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Finally available: the 3rd and final installment Steve Knerem’s “Keep me safe” video tutorial series

Hello all!

I’m very happy to announce that we’re releasing the 3rd part of Steve Knerem‘s video tutorial series today! For those of you that have followed part 1 and part 2, you’re probably jumping with excitement. For the others, I’m inviting you to go read Steve’s “Getting Inked” post for a quick recap.

Also, both Steve and the Arsenal team would like to apologize for the delay, but we’ve had to slay a few dragons fight some video issues (video flickering and sound track). When a video file doesn’t want to, it doesn’t want to.

So, what’s in the box?

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

In this last installment, Steve covers his digitization and coloring techniques:

  • Color palette choice
  • How to use Illustrator’s tools to add various elements that bring the place together:
    • Vector brushes
    • Halftones
    • Patterns
  • And more!

The hour-long video is as usual laced with tips, tricks, and cool music. While the tips and tricks might not be the ultimate demystification of the process, they should at least make it more of a relaxing walk than an uphill battle.

A few screenshots

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

Hand Illustration for T-Shirts, Part 3 of 3 - Go Media's Arsenal

A few notes from Steve

Hey Guys,

Well if you been following this tutorial you know that it’s a long time coming. We’re finally at the finish line and now you can on the in depth look into how I color and finalize my tees for print. I’m super pumped to get this out to you and a mega props to Go Media for being a great company to do some work for and letting me use their stage to help anyone learn something new and grow as an artist.

If you purchased the first two tutorials, you can expect more awesome music from some awesome metal bands such as Onward to Olympus. I drop a bunch of personal insight that I’ve picked up over the years illustrating that hopefully will help, let you in on some of my technical “secrets,” and show you how I conduct business.

Lastly the tee will be or already is printed! Go to www.establishthefrontline.com. Buy a tee or five and wear it proudly and send me pics of you wearing it to steve@steveknerem.com. AS A BONUS: the first 50 tees will have a labeled tag with the ETF name on it, my signature and I’ll write in the order # of the tee you purchased it ( i.e. 1/50, 10/50, etc.). Finally I am getting a printed tag made up that on one side shows the final art and the other side shows the making of the art.

Thanks for purchasing and viewing, always let me know what you think, ya’ll are the best!

— Steve Knerem

One, no, two, no, three, last things!

One: again, you should totally go buy that last part of the tutorial on the Arsenal. Also, if you haven’t gotten any of them yet, we’re making the 3 parts available at $69.99. Just buy the 3 parts at the same time. This is a $20 discount, and it won’t last forever. You should totally take advantage of it while it lasts.

Two: if you follow the tutorial, we’d love to see what comes out of it! Don’t hesitate to mock it up, post the result on the interwebs, and to link to your image in the comments below. Or better yet, post it in the Go Media Flickr pool, and you might be featured on our monthly showcase.

Three: like the art Steve has been designing throughout the tutorial? Well, it’s available on shirts, as Steve said! You should totally purchase one in your size on Establish the Front Line, Steve’s apparel line. Also, something tells me that Steve will share a few more things about that shirt yet (like production pictures, etc), so you should totally watch this space.

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Testing The Success of Your Web Designs http://www.gomediazine.com/insights/testing-the-success-of-your-web-designs-2/?utm_source=rss&utm_medium=rss&utm_campaign=testing-the-success-of-your-web-designs-2 http://www.gomediazine.com/insights/testing-the-success-of-your-web-designs-2/#comments Wed, 01 May 2013 13:00:51 +0000 Luke Clum http://www.gomediazine.com/?p=25281 It’s Friday. I’m hungry. One of my friends recommended a new trendy restaurant and, hey, it’s right around the corner. However, knowing that “trendy” can mean “a sole sprig of lettuce and a sprinkling of truffle oil” and I wasn’t joking about this whole hunger thing, I head to the restaurant’s site to check out the menu before making any firm plans. But, when the graphic and video-heavy site finally loads, the menu is impossible to find, as are directions to the entrance, which I’ve been told is hidden down some strange back alley. In fact, I can’t even figure out how to enter the site, mired as I am in this gorgeous yet impossible to navigate landing page, with earthy music blaring through my speakers. Frustrated, I choose another old standby just around the corner (probably ten feet from this new restaurant, but who can tell?), just to spite the first one. Continue Reading »

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It’s Friday. I’m hungry. One of my friends recommended a new trendy restaurant and, hey, it’s right around the corner. However, knowing that “trendy” can mean “a sole sprig of lettuce and a sprinkling of truffle oil” and I wasn’t joking about this whole hunger thing, I head to the restaurant’s site to check out the menu before making any firm plans. But, when the graphic and video-heavy site finally loads, the menu is impossible to find, as are directions to the entrance, which I’ve been told is hidden down some strange back alley. In fact, I can’t even figure out how to enter the site, mired as I am in this gorgeous yet impossible to navigate landing page, with earthy music blaring through my speakers. Frustrated, I choose another old standby just around the corner (probably ten feet from this new restaurant, but who can tell?), just to spite the first one.

I know I’m not the only person who feels this way. And yet, I appreciate beautiful design just as much as the next person, and dislike those hyper-corporate sites that are all business and no personality. That’s why I think it’s so important to test the success of your web designs — not just to see whether or not users actually find the site compelling, easy to navigate, and even easier to buy from, but also to see how far a designer can push the envelope before that bottom line begins to suffer.

To accurately measure the success of a website, Google Analytics is a must. There’s a lot to it, so I highly recommend this analytics guide for both an initial grounding in the subject and for more advanced, deeper investigations. As a start, here are just a few key things to look out for when testing the success of your web designs.

Conversion Rate

When it comes to determining the effectiveness of a website’s user interface, there are few measures as telling as conversion rate. Whether it’s an actual purchase or simply downloading a pamphlet, conversion rate is an effective way to gauge just how engaged in the site users are, and where in the sale funnel they might be encountering roadblocks.

Of course, basic measures like keeping a headcount of newsletter sign-ups are useful, but to really dig into the nitty gritty, consider using Google Analytic’s Advanced Segmentation tool. As you can see in this case study of a company called WBC, advanced segmentation can really help you dig down into subtle measures that are powerful yet easy to miss. For example, this particular company found that, lurking within a generally low conversion rate were loyal users with high conversion rates. This lead to a redesign that displayed a greater range of products most desired by loyal customers, and established industry authority.

This tool is most powerful when paired with content experiments, which, despite the title, can be applied not just to content but to various elements of design as well. As a designer, you already know that on a landing page the most crucial information and any forms or other means of conversion should appear above the fold. But how much information should appear? Should the content be wordy and informational or highly visual? How clean is too clean, how packed too packed? With content experiments, you’ll randomly send visitors two or more versions of your site while tracking conversion rates, enabling you to test everything from major layout differences to the color of a headline. Whether that creative, totally new layout works or not will entirely come down to the data.

Event Tracking

Let’s say a design is working and a customer has added the desired product into the cart or started to fill out a form field. But then they get frustrated with just how long the form is, or they type something incorrectly, or the cart responds with an error message. Make no mistake: web users are fickle and these kinds of frustrations are likely to turn them away.

Google Analytics’ event tracking can both identify and help mitigate the problem. With the ga.js tracking code, you’ll be able to see and record just how users are interacting with website elements, and you can classify those interactions with web page objects. So, whether your forms are too long or your checkout process is too cumbersome, event tracking can help you identify user experience and sales funnel roadblocks and move them out of the way.

Site Speed

By most accounts, the average user expects a web page to load in no more than 2 seconds. Yep, all of those jaw-dropping photos and helpful videos and interactive features you’ve added to a site in order to up conversions and engage users (and just generally keep things fun and cool) have all of a couple of seconds to load and become totally functionally. Not only that, but they also have to work on a variety of devices; fair or not, users will blame the site for not loading on their ancient iMac, and all of that design genius of yours will be thrown out of the window.

First order of business a site speed test for every site you produce. The Site Speed menu under Content in your Google Analytics dashboard will also provide a look at specific page load times, as well as that of the overall site. If the results are disappointing and you’ve got a high percentage of visitors coming to you from around the world, consider hosting your site on a Content Distributed Network like MetaCDN. As the name implies, CDNs distribute storage of a site across a worldwide network, so that users will always be downloading page elements from the nearest server to them, rather than waiting for it to download from some server halfway across the world. CDNs also automatically account for the demands of different devices, making for an overall much speedier experience (and a higher likelihood that visitors will stick around).

Bounce Rate

Bounce rate analytics are easy to find in your GA dashboard both for landing pages and specific pages on your site. However, just what bounce rate means is a little more confusing. Strictly defined, bounce rate measures the percentage of users who leave the site rather than clicking links that bring them deeper in.

But if you’ve designed for, say, an expertise blog, this could just mean that users are finding exactly what they want and leaving. You’ll know this for sure if they’re staying awhile on the site — something you can see for certain when you take a look at site times in the Engagement tool. This all may mean that the content and layout in themselves might be great, but there may not be, for example, a nice display of related articles in the sidebar, or enough featuring of services to show the reader that there is more on offer. Other causes of high bounce rate might include loading and error issues, boring content and design and poor usability.

Google Experiments can again prove crucial not just in upping conversions but also in getting users to stay there in the first place. Use the bounce rate to identify and pin down the problem, and Experiments to determine just what to do about it.

Take-Away

Creativity, artfulness, and fun are all crucial elements of good web design. But users won’t appreciate any of that if they can’t find what they’re looking for — and fast. Rather than fearing the numbers, web designers should use them as the source of their creativity. In fact, many times the most creative and inspiring solutions are those that come from within real world constraints. In that way, analytics and web design are perfectly paired.

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Switch It Up http://www.gomediazine.com/insights/switch-it-up/?utm_source=rss&utm_medium=rss&utm_campaign=switch-it-up http://www.gomediazine.com/insights/switch-it-up/#comments Mon, 29 Apr 2013 13:00:00 +0000 Meleah Maynard http://www.gomediazine.com/?p=25230 Faced with the assignment to make a short film based on the question, “What’s the best thing you’ve ever eaten?” Los Angeles-based CG artist John Robson opted to put the question to a friend’s three-year-old son and film the kid’s response. The result is Supper Time! and, well, let’s just say you’ll never look at spaghetti the same way again. Continue Reading »

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CG artist and filmmaker John Robson on developing the skillset today’s studios want.

Faced with the assignment to make a short film based on the question, “What’s the best thing you’ve ever eaten?” Los Angeles-based CG artist John Robson opted to put the question to a friend’s three-year-old son and film the kid’s response. The result is Supper Time! from John Robson on Vimeo. And, well, let’s just say you’ll never look at spaghetti the same way again.

Supper Time! from John Robson on Vimeo.

In addition to filming and directing Supper Time! Robson created all of the VFX using Maxon’s Cinema 4D and Next Limit’s RealFlow, and he did it all in one week. “MoGraph allowed me to create new ideas without being bogged down by technicalities and slow processing times,” he explains. “So I was able to work almost as fast as I could think.” (See more of Robson’s work here.)

Spaghetti Swarm ProcessSupper Time UI

A freelance designer and CG artist who works for a variety of well-known houses such as Blind, Troika, Mirada and Royale, Robson made the film as part of Frame Society. Organized by Blind creative directors Chris Do and Greg Gunn, Frame Society is basically a group of filmmakers, writers, animators, directors and other creative people who meet after hours to share ideas and talk about everything from camera work and lighting to VFX. “Almost everyone in the group has been in the industry a long time by work or by hobby,” Robson explains. “So we understand how to tell a story just because we’re living in that world.”

Evolving With the Industry

Like many creative people, Robson didn’t plan the career he is currently pursuing. Instead, cinematography studies at the University of California-Santa Barbara led to curiosity about how to create special effects for film, and pretty soon he was learning Final Cut Pro and After Effects. By 2003, Robson got his first job doing motion graphics. He taught himself how to use Autodesk’s Maya, and that’s where his real education began. “I learned everything on the job, so that was really college for me,” he recalls.

Supper Time

Describing himself as more comfortable following a creative path rather than a technical one, Robson says his skills took him down yet another road when, at the suggestion of other artists he knew, he taught himself how to use Cinema 4D. “All the big teams were using Maya, but when MoGraph came out it completely revolutionized my workflow and that of the other artists, too,” he says. “Suddenly, we could pretty much do anything in real time and experiment on the fly, sort of like being in the kitchen with unlimited ingredients.”

As a freelancer, Robson is well aware that in order to stay busy, he must evolve with the industry. Over the years, he’s watched as artists who have insisted on specializing in just one area either create a reasonable niche for themselves, or wind up without enough work. So, knowing that studios are always looking for artists who understand a variety of software, he splits his time between directing his own projects, design, 3D and 2D work, and compositing. “No matter what job I’m on, I’m almost always using C4D, especially MoGraph,” he says.

Meeting the Need

Robson’s remembers really putting his C4D skills to the test as a freelancer working on a project for Mirada. Finding himself waiting for assets from the rest of the team, he decided to play around and see what he could create in Cinema 4D. “I was working and one of the art directors came by and couldn’t believe I had created what I had in one day, so they asked me to do another and another, and soon we had a huge Cinema farm going,” he says, explaining that Mirada often uses C4D, Maya and Houdini in combination.

Popcorn

For this particular Mirada project, Robson and others on the team were asked to create photo-real popcorn and Coke in stereoscopic 3D for Carmichael Theaters. Robson was the C4D lead on the job, and the team used a combination of C4D, MoDynamics, RealFlow, Houdini, NUKE and Next Limit Technology’s Maxwell Render engine. “Mirada brought me in on the project because they knew Cinema had the power and efficient dynamics for the project, but it was before C4D R13, so I had to build my own stereo rig,” he says.

Coke

With the help of fellow artist Casey Hupke, Robson created the popcorn by emitting Thinking Particles from above the screen and linking them to a MoGraph matrix object. “This bridged the gap between modules and utilized the best and most efficient features for the job,” he explains. Rigid body MoDynamics were added to all of the pieces, so the popcorn fell, accumulated in a funnel just above camera, and then spilled into the tank. Coke appeared to pour over ice and fill the screen thanks to RealFlow.

Pursuing a Passion

Even when he’s crunched by deadlines, Robson always makes sure he finds time to do some personal work. Recently he finished a short film called Infinite Loop,which is based on the idea of what it would be like to be stuck in kind of hall of mirrors. “It all starts with a guy at a party who starts messing around and plugs a cable into a TV,” says Robson, who directed the film and created all of the VFX using Cinema 4D and After Effects.

Infinite Loop

“The film kind of shows you what would happen if you pointed a video camera at its own image,” Robson says, adding that although he had an idea of what the footage would look like when it was shot, everything changed when it came time to animate. “I was coming up with all kinds of new ideas in post,” he continues.

Infinite Loop

“I camera tracked some shots and brought data into Cinema and created expression that I applied to a MoGraph cloner with a step effector to create a delayed process.” The goal was to create a retro feel, something simulating what would happen if you attached a cable from a video camera to a TV screen, “but didn’t want that screen to be too intrusive visually,” he says.

Infinite Loop Hallway Process

For the hallway tunnel shot, Robson tracked the plate in SynthEyes and created an expression that compensated for the XY position and Z rotation of the camera while applying the values inversely to a step effector’s parameters. “This replicated the effect that a camera has when it views a screen with its own image on it,” he says. The step effector also scaled down each concurrent screen to create a forced perspective of what looks like a long tunnel, but is virtually flat. Each clone’s video footage had to be manually offset to simulate the delay of transmission between iterations of the screen down the tunnel.

The end credits were made by applying a step effector to a cloner object and creating iterations of the type and border that were rotated, scaled, and positioned over the course of several clones to create a spiraling tunnel effect that gradually shifted from clone to clone. “I created a series of user data sliders driven by Espresso that influenced the intensity of the values of the step effector and allowed a simpler control for randomizing movement,” Robson recalls. Each clone was rendered out with a different object buffer so he could randomize opacity for each object buffer in After Effects to create a flicker effect.

Infinite Loop Credits Process

“I’m really proud of how it turned out,” says Robson, pointing out the film’s “urban legend-like spin” in which pointing a camera at its own image means the party guy gets immediately transported into the TV, a fate from which he cannot escape. “All through the film you see him running away, thinking he’s outsmarted technology, but in the end he’s still stuck in the TV and his friends forget about him.” Interestingly, after the screening of the film, some people wondered aloud whether the film’s subtext had something to do with a fear of technology. For Robson, though, it would seem the opposite is true.

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Episode 8: Interview with WMC Fest Speaker Troy DeShano http://www.gomediazine.com/inspiration/episode-8-interview-with-wmc-fest-speaker-troy-deshano/?utm_source=rss&utm_medium=rss&utm_campaign=episode-8-interview-with-wmc-fest-speaker-troy-deshano http://www.gomediazine.com/inspiration/episode-8-interview-with-wmc-fest-speaker-troy-deshano/#comments Wed, 24 Apr 2013 13:00:19 +0000 Go Media http://www.gomediazine.com/?p=25438 In this episode, Jeff Finley and Bill Beachy sit down with WMC Fest speaker Troy DeShano from The Old and New Project. Listen to the Podcast Show Notes We want to hear what you have to say about the podcast. Sponsor of this Episode This episode is sponsored by WMC Fest 4. WMC Fest is the premier… Continue Reading »

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In this episode, Jeff Finley and Bill Beachy sit down with WMC Fest speaker Troy DeShano from The Old and New Project.

Listen to the Podcast

Show Notes

We want to hear what you have to say about the podcast.

Sponsor of this Episode

This episode is sponsored by WMC Fest 4. WMC Fest is the premier art, design, and music festival in the Midwest. Uniting creative dreamers and doers since 2010. WMC Fest takes place from August 16th through 18th at Cleveland Public Theatre. 20 speakers, 20 designers, and 30+ bands.

Go Media Quick Tip: Don’t Over Think Things

  • Be a little naive, jump in, and figure out how to swim later.
  • A common theme we’ve seen after interviewing a lot of the WMC Fest speakers this year is that they didn’t always know how to do what they wanted to do. They just knew that they wanted to do it and worked out the kinks as they ran across them.
  • Take advantage of your naivety.
  • Dive in, take a risk, and don’t get bogged down by the details.

What’s Go Media Been Up To?

  • Bill is now finished with the first draft of his book. It’s in the hands of the editor.
  • It’s Spring, which means some office reorganization. The design and Arsenal team moved their desks around. Plus, our storefront restoration project should be beginning soon. Most have moved away from the center of the office.
  • Heather Sakai also worked on cleaning up our storage areas, which allowed us to store all of the new WMC Fest merch coming in.
  • Bryan and Bill have been interviewing the new group of interns that are coming in over the Summer.

Customer Retention: A chapter from Bill’s new book ”Drawn To Business: Designed For Success”

  • If you can keep the customers you already have, you’ll save yourself time, energy, and money. Historically, we were always seeking new leads instead of being proactive on retaining those who were already here.
  • You can only make a first impression once. How you come out of the gate with that customer will dictate how well things can move forward. The initial steps and deliverables are so powerful. If you stumble out the gate, you create a sense of wariness. It can cause negative feelings towards the project, which could result in work being looked at with a far more critical eye.
  • Know what expectations you need to meet by setting those expectations with the client.
  • Under promise and over deliver. Over promising outrageous expectations will cause disappointment if you can’t meet those expectations. It will also put you in a position where you no longer enjoy doing the project because you’ve put yourself under a lot of unnecessary stress.
  • Being realistic to a client, by giving them some news that they don’t want to hear, allows you to set realistic expectations that both sides can agree upon. And, if you set the bar too high, the client will expect that kind of turn around the next time, and that’s not necessarily a client you want to retain.
  • The relationship is key to customer retention.
  • Be an advisor, not just an order taker. If you see an opportunity for your client to do something better, offer that advice.
  • Stay in touch with your customers. It doesn’t matter how or why, give them a call, or shoot them a quick email, to let them know you’re thinking about them. Watch a movie or read a blog post that reminded you of your client, tell them. You reaching out to them could spur conversation about new projects and opportunities.
  • Give your best customers your cheapest rates.

Links

Credits

Hosts: Jeff Finley and Bill Beachy
Producer: Bryan Garvin
Recorded at: Go Media

Sponsorship Opportunities

Interested in sponsoring the Go Media podcast, either episodically or exclusively? Well, hit us up at podcast@gomedia.us if you are interested in advertising your business.

What Do You Think?

We want to hear what you think about the latest episode of our podcast and what topics you would like to see covered in upcoming episodes. Comment below with your suggestions.

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http://www.gomediazine.com/inspiration/episode-8-interview-with-wmc-fest-speaker-troy-deshano/feed/ 1 podcast In this episode, Jeff Finley and Bill Beachy sit down with WMC Fest speaker Troy DeShano from The Old and New Project. Listen to the Podcast - Show Notes We want to hear what you have to say about the podcast. Sponsor of this Episode In this episode, Jeff Finley and Bill Beachy sit down with WMC Fest speaker Troy DeShano from The Old and New Project. Listen to the Podcast Show Notes We want to hear what you have to say about the podcast. Sponsor of this Episode This episode ... Go Media no 1:21:19
Old & New Project Releases Round 3: Turning Points http://www.gomediazine.com/insights/old-new-project-releases-round-3-turning-points/?utm_source=rss&utm_medium=rss&utm_campaign=old-new-project-releases-round-3-turning-points http://www.gomediazine.com/insights/old-new-project-releases-round-3-turning-points/#comments Tue, 23 Apr 2013 13:00:51 +0000 Go Media http://www.gomediazine.com/?p=25189 For many of you this isn't the 1st time you have heard of the Old & New Project. You may remember a post we did about the project last May which included an interview with the founders. Check it out here if you missed it. Old & New Project returns this month with another round of religious contemporary graphic art. This time, contributors span both the globe and the current spectrum of design celebrity—with artists both well-known and up-and-coming invited to participate. Earlier this year the creators, Jim LePage and Troy Deshano, opened a public call for portfolio submissions and several artists from round 3 are from that public call. Continue Reading »

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The Old & New Project

For many of you this isn’t the first time you have heard of the Old & New Project. You may remember a post we did about the project last May which included an interview with the founders. Check it out here if you missed it.

Old & New – Round 3 Trailer from Sprink on Vimeo.

Old & New Project returns this month with another round of religious contemporary graphic art. This time, contributors span both the globe and the current spectrum of design celebrity—with artists both well-known and up-and-coming invited to participate.

Luke Bott

Earlier this year the creators, Jim LePage and Troy Deshano, opened a public call for portfolio submissions and several artists from round 3 are from that public call.

Katie Campbell

According to the site’s creators, the new round of designs is focused on “Turning Points” in various biblical stories, “single moments in each character’s narrative that changed the trajectory of their own lives, or even human history.”

Zara Picken

A new design will be posted Monday-Friday beginning April 22 and will feature work from the following artists:

Vaughn Fender

About Old & New Project

Old & New provides a platform for contemporary graphic artists to exhibit works themed on Biblical stories and passages. It also aims to introduce a new online audience to Biblical art, attempting to replace popular, yet sometimes low-quality, contemporary Biblical artwork with the kind of accessible and honorable work that has historically been associated with the Bible.

The website is a curated collection of single designs by a variety of international illustrators, artists and designers. The collections are released in an indefinite series of rounds. The goal of these rounds will be to bring new light to well known Biblical passages as well as introducing less familiar (or comfortable) content.

Glenn Thomas

There are a few things that make this project unique.

  1. Inclusion: Old & New is not an attempt to convert folks or create religious propaganda. In order to take a new look at this old book, we want, in fact we need, artists from all types of faith perspectives. That may include different religious backgrounds, those who have had a really negative experience with the church, agnostics and atheists.
  2. Accessibility: If you want to learn more about the Bible, there are a lot of complex theological books written for that reason. With Old & New, our goal is that both the art and writing are accessible to all types of people, regardless of how much they may or may not know about theology.
  3. Reaching Out: We’re honored to partner with Blood Water Mission, an organization that focuses on empowering communities to work together against the HIV/AIDS and water crises in Africa. Prints of designs are available to purchase and proceeds go to Blood:Water Mission (over $1000 during the first 2 rounds).
Chris Koelle

Links

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Parafina Co. Interview http://www.gomediazine.com/insights/parafina-interview/?utm_source=rss&utm_medium=rss&utm_campaign=parafina-interview http://www.gomediazine.com/insights/parafina-interview/#comments Mon, 22 Apr 2013 13:00:46 +0000 Go Media http://www.gomediazine.com/?p=25095 Carlos of Parafina Co. is a longtime fan of Jeff Finley's book, Thread's Not Dead. Recently he reached out to us here at Go Media, and we were so impressed by what he's doing we decided to feature an interview with him, right here on the GoMediaZine! Continue Reading »

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Who is Parafina?

Carlos of Parafina Co. is a longtime fan of Jeff Finley‘s book, Thread’s Not Dead. Recently he reached out to us here at Go Media, and we were so impressed by what he’s doing we decided to feature an interview with him, right here on the GoMediaZine!

Carlos , canary islands

Since he was a kid, Carlos of Parafina Co. has dreamt of that one project that would allow him to do what he loves, blurring the line between leisure and work. He’d like to find that balance. Parafina is the materialization of that feeling of cohesion.

Parafina Sun

Parafina has two distribution centers. The first one is located in Southern California (USA) and the second one in Southern Europe (Spain). He believes that creating eco-friendly products is the way to go. This is what he always wanted to do. To create quality, cool, and fun products with a strong meaning and a correct philosophy. He stands behind his products with pride.

Huntington Beach-Carlos

The Interview

Go Media recently had the opportunity to converse with Carlos about his company and we would like to share it with all of you, our readers.

GoMediaZine:

Who are you and what is your company name?  Tell us a bit about yourself and your brand.

Carlos of Parafina Co.:

My name is Carlos Sáez but all my friends call me “Carletes”. I’m working in a little startup called “Parafina“. I didn’t have any business experience with t-shirts. I spent nearly two and a half years doing a lot of research around T-shirt forums, bought a couple of books (yours was one of them), started a visual blog, made mood-boards, and nearly broke my head trying to create my own voice, style and story.  I was looking for something that resonated well with all the things I love and that people will connect with. I started selling at selected stores in California, just contacting them through email, being nice and polite and showing them some off the stuff I have put together. I try to tell a story of my love for the ocean and the outdoors, in a fun way and focus in hand drawn art, eco inks and organic garments. It has been a super fun and rewarding experience so far… Loving the community response, I am so thankful for that.

Carlos and Estef

GoMediaZine:

What made you want to start a clothing company?

Carlos of Parafina Co.:

After I finished university, I got to travel the world with my back pack for almost 8 years (I was a judge in the kiteboarding world cup). It was a dream job especially the first 7-8 years… Then I fell in love and had to be away from her. I always had the idea of starting my own little surf/mountain/outdoors/travel inspired brand, and it was the right moment to follow that dream.  I am a hard worker, always put a lot of passion in everything I do, so once I decided to do it, I pushed as hard as I could to learn and bring the project to life.

Sea Fever

GoMediaZine:

In the world where everyone starts a clothing company, how is yours different?

Carlos of Parafina Co.:

I guess the coolest thing of Parafina is that each t-shirt has a story behind it. Each design fits into a bigger picture, a story of love for the ocean and the outdoors. I think consumers are demanding richer, more authentic connections to the products they use. That is what I expect from the products I buy, and this is what I try to deliver. I think the handmade and eco-friendly approach is really cool too. We are puting love into everything we are doing with the brand. I am really into less computer and more into artist hands on the designs. I think combining both with the right balance is the way to go.

Parafina Co.

GoMediaZine:

You said you read the Thread’s Not Dead, how did that help or change your plans?

Carlos of Parafina Co.:

When you are starting you don’t know where to look for answers. I noticed it was pretty difficult to get others to share answers and advice. I understand it now, it is a trial and error thing, you have to spend a lot of money learning the right steps. I was on IATT (IAmTheTrend) and I think I saw a link or something so I bought your book and it helped a lot, especially on the very first steps. Then you have to stop reading and start acting and that is where the real learning happens, because you have to go real deep into every step.

Parafina Co.

 GoMediaZine:

Launching a clothing brand is the easy part, how do you plan on growing your brand?

Carlos of Parafina Co.:

Once I decided to start the project, I started writing on famous surf websites and blogs for free, just to be able to get to know people, I have built a network of sites that are now helping to spread the word. Being in some of the best surf shops also helps, Thalía Surf Shop in Laguna Beach, for example. I don’t make a buck out of that, but I see it as free advertising and brand recognition in some of the best alternative indy surf stores. I started not only with t-shirts and also got to make some other products that go hand-in-hand with the same philosophy the brand wants to share. Since our launch a couple of weeks ago, our facebook has gone from 150 (basically friends) to 800 people, and we have received a lot of emails saying hi, and telling us how they liked our vibe. Such a great feeling after all the hard work. At the end customers are our reason to be and who will make this succeed.

Parafina Co.

GoMediaZine:

What was the hardest or most challenging thing you’ve overcome thus far with your brand?

Carlos of Parafina Co.:

Every step has been hard, picking the name took me almost 2 years, I wrote down hundreds of names. And all the good ones were taken, when the name was available, the website wasn’t. I picked “Parafina” because it is one word, because is easy to write and spell, because I like its sound and because of its meaning (surf wax in Spanish.) Also parafina oil is what you use as fuel for the mountain men lamps, so it has that connection to sea and land. Besides that, I think the financial part is the most difficult, at least for me. I like the soul and creative side and not so much the accounting side, but hey, this is business and you have to be good at everything so I had to work extra hard to get all the puzzle pieces together.

El Capitan - Gray

GoMediaZine:

What is your favorite part about your brand?

Carlos of Parafina Co.:

Creating concepts and ideas, doing the little details, hanging out with my customers to listen and learn from every single one of them. Above everything my favorite part is making people get stoked and happy.

Parafina Co.

GoMediaZine:

If there was one thing you wish was answered in Thread’s Not Dead, what is that?

Carlos of Parafina Co.:

Overall, I think the book was really aimed at designers trying to start their own thing. Everything is told from a designer’s point of view (I can understand it because you [Jeff Finley] are one of them). Maybe, it would have been good to outline how to deal with designers and how the process actually worked for entrepreneurs. But I found the 2nd part had a lot of the info that I was actually looking for as a entrepreneur. It’s a good book and I recommend everyone who wants to start a clothing line to get it and study it.

Soul Captain - Blue

GoMediaZine:

What kind of advice would you give our readers?

Carlos of Parafina Co.:

Research, all the time, everywhere. Make mood boards on Pinterest. Connect with people, get in the forums. Do your own thing, look for a style that is not overdone (this is actually very difficult and will take a lot of time) and the most important, read this post!

Waveman - Natural

 

Parafina Co. Links

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