

I went to college at Berkeley, and fortunately they didn’t have a design program which forced me to get a much broader education than I would have gotten if I went to art school. I majored in Rhetoric, thinking I would go to law school after graduating. But it was a crazy time in the Bay Area with the dot-com era at it’s peak. There was a voracious appetite for designers at the time, even for an untrained amateur designer like myself. So I worked as a designer while going to school and fortunately, it got my foot in the door. I learned a lot and I began to think that I could actually make a living doing what, until then, had just been a hobby. After that I attended the MFA program at Yale for a year, but I dropped out because I was young and stupid. And I’ve been working since then thankful that I’m designing rather than writing depositions or preparing legal documents.
As for the white frame, it really just started with the impulse to brand the work with a watermark so that if a particular piece got passed around, at least people knew where it came from and where they could find more if they wanted to. At first, I wanted to do something more subtle, placing the watermark on top of the work, but eventually I just went with the white frame. If you go to the website and scroll down the page, you’ll see the logo over and over again. It’s definitely not subtle, but hopefully you’re more likely to remember the name. That was the idea, anyway.

As for favorite designers, I’ve always admired and been humbled by the work of Mark Farrow. With a few gestures, he’s able to evoke so much with his work. The economy of his design always impresses me. Not surprisingly, then, I’m also a big fan of Peter Saville. Mostly, I’m inspired by his inventiveness, trying something graphically new and interesting with everything he touches.
Speaking of sketches, let’s talk a little bit about your workflow. Do you prefer working in Photoshop or Illustrator? What are some pieces of the process (without giving away too many secrets, of course) that create your incredible style?
In terms of process, I’m afraid there isn’t anything too enlightening to reveal. I get a few ideas quickly down on paper and then dive right into Photoshop. I find that starting out with only a vague idea of what I want the finished product to be is best because it then allows you to roll with all the happy accidents and revelations that come from actually working in the application. I think it allows the work to be more spontaneous and surprising. When I start out with a very rigid finished product in mind, I find it sucks the creativity right out of the process, making designing very tedious and the finished product less interesting.

The main application I work in is Photoshop. For fine-tuning pixels and colors, no other application comes close. The secondary application I used to use most often was Illustrator, but more and more, I find that that secondary application is now Maya. It’s a vast program that I’ve only begun to scratch the surface of. Working in 3D has really opened up a whole new world of visual possibilities. My feeling is that in the next few years, knowledge of a 3D application will be par for the course for any designer. If it isn’t, I really think it should be. Animators and Illustrators have worked in 3D to amazing effect, but I really think it’s time for designers to bring their sensibilities to 3D. It’s a whole new dimension out there to be explored. It’s changed my design dramatically and visually, and it’s opened up a whole new space to play in.

After feeling a little burnt out by design, I picked up photography a few years ago and since then it’s become a great passion and hobby of mine. You can see some of my photos here: http://www.paulleephoto.com (My dirty little secret is that I do wedding photography on the side to finance my photo gear which gets really expensive!) Learning how to use a camera and understanding lighting, color and composition has really developed my eye for the way I use photography in my design, cheesy wedding photography notwithstanding.
Paul Lee: I see design work as a spectrum. On one end is design that’s strictly confined (by a client’s demands, by technical constraints, by strict brand guidelines, etc.). On the other end of the spectrum is design that’s completely unfettered by any constraints or parameters. The confined side of the spectrum sounds limiting, but there’s actually quite a bit of satisfaction that comes from working within tight constraints, finding the right balance and solving complex problems. The freer side of the spectrum sounds like a lot of fun at first, but designing with no constraints is actually quite paralyzing and can be aimless and meaningless.
To answer your question, on that spectrum, the ideal project is somewhere in the middle, perhaps leaning slightly more towards the freer side of the spectrum.

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First, I think it’s made me an easier, more humble designer to work with. Since I keep a healthy distance from the work that I do, I can hear criticism and comments about my work more objectively, and the work can change and morph without me feeling like things are getting butchered and mutilated.
Second, and more importantly, not taking design too seriously gives me the freedom to explore and try new things without the weight of feeling like I have to create something of significance or merit. It’s only design, so let’s try these shapes, or these color combinations or this crazy composition. When I don’t take myself so seriously, it allows me to wander down the alleys of serendipity and whimsy. And it ultimately makes the work more interesting and novel. So in the end, the work that I create isn’t the result of some magical inspiration, but a series of accidents and discoveries that I’ve managed to corral into a finished design.
Those are my two cents, anyway. Thanks for the opportunity to share some of my thoughts out loud. And thanks for the interest in my design. You guys, keep up the good work.
Go Media is a creative agency based in Cleveland, Ohio. Besides the GoMediaZine, we also work for clients and sell stock artwork and design files on the Arsenal.









Oct 23
Interviews