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	<title>Comments on: Make it Look Like Affliction</title>
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	<description>Graphic design tutorials, freebies, &#38; advice by working artists and designers.</description>
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		<title>By: Liam J.P.</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-218273</link>
		<dc:creator>Liam J.P.</dc:creator>
		<pubDate>Thu, 30 Dec 2010 10:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-218273</guid>
		<description>I think you said it yourself &quot;not everyone can draw&quot;. For those of us that can&#039;t draw we must rely on other techniques. I personally don&#039;t copy and paste, I haven&#039;t bought any of your vector packages. I either pay for high quality stock images to vector or take my own pictures. You&#039;re making it sound like anyone who cannot draw is not a designer or artist. Which is bullshit. How many people do you know that can see 50 images in front of them and find a way to utilize them all in creating a new vivid fantasy like environment and story? There is more to designing then just being able to draw.

I have horrible hand eye coordination. So I can barely write, in print, in a straight line let alone draw rudimentary shapes. This is not to say I haven&#039;t tried. I just cannot transfer what is in my head to paper via pencil. I can do so much easier through photo manipulation and vectoring. Creativity isn&#039;t born through the skills you have but how you use them to succeed skills you lack.

For example; I see images and pictures in the clouds, in tree limbs, in grass, in shapes, in the darkness, and I take pictures of these and trace out the pictures I see with my tablet. No one else sees what I see unless I draw them out through tracing.</description>
		<content:encoded><![CDATA[<p>I think you said it yourself &#8220;not everyone can draw&#8221;. For those of us that can&#8217;t draw we must rely on other techniques. I personally don&#8217;t copy and paste, I haven&#8217;t bought any of your vector packages. I either pay for high quality stock images to vector or take my own pictures. You&#8217;re making it sound like anyone who cannot draw is not a designer or artist. Which is bullshit. How many people do you know that can see 50 images in front of them and find a way to utilize them all in creating a new vivid fantasy like environment and story? There is more to designing then just being able to draw.</p>
<p>I have horrible hand eye coordination. So I can barely write, in print, in a straight line let alone draw rudimentary shapes. This is not to say I haven&#8217;t tried. I just cannot transfer what is in my head to paper via pencil. I can do so much easier through photo manipulation and vectoring. Creativity isn&#8217;t born through the skills you have but how you use them to succeed skills you lack.</p>
<p>For example; I see images and pictures in the clouds, in tree limbs, in grass, in shapes, in the darkness, and I take pictures of these and trace out the pictures I see with my tablet. No one else sees what I see unless I draw them out through tracing.</p>
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	<item>
		<title>By: Dgurley5</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-217710</link>
		<dc:creator>Dgurley5</dc:creator>
		<pubDate>Wed, 24 Nov 2010 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-217710</guid>
		<description>Buy the stock HHWW.  This is gonna be big.</description>
		<content:encoded><![CDATA[<p>Buy the stock HHWW.  This is gonna be big.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gucci outlet</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-217355</link>
		<dc:creator>gucci outlet</dc:creator>
		<pubDate>Sun, 31 Oct 2010 14:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-217355</guid>
		<description>It&#039;s not until the past few years I started getting into the whole grunge thing - and when I first saw it back in 2003 and 2004, I thought it was really cool. I hadn&#039;t seen it before.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not until the past few years I started getting into the whole grunge thing &#8211; and when I first saw it back in 2003 and 2004, I thought it was really cool. I hadn&#8217;t seen it before.</p>
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	<item>
		<title>By: John</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-191841</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 18 May 2010 06:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-191841</guid>
		<description>Great post!&lt;br&gt;&lt;a href=&quot;http://www.diziizlediziizle.com&quot;  rel=&quot;nofollow&quot;&gt;dizi izle&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great post!<br /><a href="http://www.diziizlediziizle.com"  rel="nofollow">dizi izle</a></p>
]]></content:encoded>
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	<item>
		<title>By: Matt</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-191050</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 05 May 2010 09:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-191050</guid>
		<description>Thanks for this nice work!&lt;br&gt;&lt;a href=&quot;http://www.dizzim.com&quot;  rel=&quot;nofollow&quot;&gt;dizi izle&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for this nice work!<br /><a href="http://www.dizzim.com"  rel="nofollow">dizi izle</a></p>
]]></content:encoded>
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		<title>By: David Silva</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-183184</link>
		<dc:creator>David Silva</dc:creator>
		<pubDate>Tue, 06 Oct 2009 22:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-183184</guid>
		<description>good thoughts on designing something new as I think about my own clothing line.</description>
		<content:encoded><![CDATA[<p>good thoughts on designing something new as I think about my own clothing line.</p>
]]></content:encoded>
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		<title>By: web_design_missouri</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-183115</link>
		<dc:creator>web_design_missouri</dc:creator>
		<pubDate>Tue, 06 Oct 2009 07:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-183115</guid>
		<description>What happened to wanting to innovate?</description>
		<content:encoded><![CDATA[<p>What happened to wanting to innovate?</p>
]]></content:encoded>
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	<item>
		<title>By: streetwear</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-177192</link>
		<dc:creator>streetwear</dc:creator>
		<pubDate>Mon, 13 Apr 2009 14:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-177192</guid>
		<description>I love hand drawings and I really appreciate the efforts they put into every piece they do. I think you are a great artist too. You write your thoughts very well. Great post!</description>
		<content:encoded><![CDATA[<p>I love hand drawings and I really appreciate the efforts they put into every piece they do. I think you are a great artist too. You write your thoughts very well. Great post!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Designers&#8217; Guide to the Apparel Printing Industry&#160;&#124;&#160;GoMediaZine</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-175731</link>
		<dc:creator>Designers&#8217; Guide to the Apparel Printing Industry&#160;&#124;&#160;GoMediaZine</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-175731</guid>
		<description>[...] a fantastic three-part series full of experience &amp; advice - we even showed you how to &#8216;Make it look like Affliction&#8216;. And just in these last couple of months, we showed you how to make photorealistic mockups [...]</description>
		<content:encoded><![CDATA[<p>[...] a fantastic three-part series full of experience &amp; advice &#8211; we even showed you how to &#8216;Make it look like Affliction&#8216;. And just in these last couple of months, we showed you how to make photorealistic mockups [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://www.gomediazine.com/tutorials/printing-production/make-it-look-like-affliction/comment-page-2/#comment-156752</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 09 Dec 2008 17:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gomediazine.com/business-insights/make-it-look-like-affliction/#comment-156752</guid>
		<description>As someone who has started in this industry many years ago as a designer, I can tell you it is not as easy as &quot;hand drawing&quot; something that looks like affliction. With that said, Affliction does not hand draw everything they output. As I have personally progressed in my field I now work in the private label aspect of fashion. I can tell you as far as production goes, to find a factory that will do the garment dying, which is essential to create the effect these shirts have, and the vast allotments of washes is far and in between. The reason a brand such as Affliction can do this is the Quantity of their orders placed within a factory. These applications have been around long before Affliction, mainly used on denim like Jordache&#039;s early washes as good examples. I remember when Affliction was first at Magic, they were doing prints, as most start-ups, on AA blanks, printing from LA print shops, that didn&#039;t even know what garment dying was. Working out of NYC I can also tell you the bigger PS&#039;s over here didn&#039;t ether like Pro Graphics for example.  Beyond that, as a lot of you, I&#039;m sure, I have my own personal stockade of graphics which includes some of GoMedia packs. Now to address the main point of this post, Graphical Design or Hand Drawn Illustration of T-shirt Apparel. For somehow to think that Hand Drawn is somehow superior to that of a fully trained Graphic Artist is not practical. A competent Graphic Designer can take something and make it their own no matter the source material. Basically what I am saying is the intial way of design is irrelevant as you could create the same thing with both techniques. It is how good you understand the production of the garment you are creating that really counts. There is nothing that makes me more upset when i get a really beautiful design with a TP that is just terribly lacking any foresight into apps or washes which doesn&#039;t add anything to the &quot;art&quot; of the shirt. If you want to design a shirt or whatever like Affliction, my first suggestion would be to contact whoever hired you and get the production capabilities. Take in as much as you can from all production facilities, even from little experimental ones, which i might add, have the time to play with things you may never have known that you could do to a garment. I apologize for the long thread, I just hope that everyone realizes that the Art is not the only thing that is truly important, it is the quality of a TP and the knowledge of garment construction. Learning this will greatly improve your design capabilities. If nothing else it will impress you employer.</description>
		<content:encoded><![CDATA[<p>As someone who has started in this industry many years ago as a designer, I can tell you it is not as easy as &#8220;hand drawing&#8221; something that looks like affliction. With that said, Affliction does not hand draw everything they output. As I have personally progressed in my field I now work in the private label aspect of fashion. I can tell you as far as production goes, to find a factory that will do the garment dying, which is essential to create the effect these shirts have, and the vast allotments of washes is far and in between. The reason a brand such as Affliction can do this is the Quantity of their orders placed within a factory. These applications have been around long before Affliction, mainly used on denim like Jordache&#8217;s early washes as good examples. I remember when Affliction was first at Magic, they were doing prints, as most start-ups, on AA blanks, printing from LA print shops, that didn&#8217;t even know what garment dying was. Working out of NYC I can also tell you the bigger PS&#8217;s over here didn&#8217;t ether like Pro Graphics for example.  Beyond that, as a lot of you, I&#8217;m sure, I have my own personal stockade of graphics which includes some of GoMedia packs. Now to address the main point of this post, Graphical Design or Hand Drawn Illustration of T-shirt Apparel. For somehow to think that Hand Drawn is somehow superior to that of a fully trained Graphic Artist is not practical. A competent Graphic Designer can take something and make it their own no matter the source material. Basically what I am saying is the intial way of design is irrelevant as you could create the same thing with both techniques. It is how good you understand the production of the garment you are creating that really counts. There is nothing that makes me more upset when i get a really beautiful design with a TP that is just terribly lacking any foresight into apps or washes which doesn&#8217;t add anything to the &#8220;art&#8221; of the shirt. If you want to design a shirt or whatever like Affliction, my first suggestion would be to contact whoever hired you and get the production capabilities. Take in as much as you can from all production facilities, even from little experimental ones, which i might add, have the time to play with things you may never have known that you could do to a garment. I apologize for the long thread, I just hope that everyone realizes that the Art is not the only thing that is truly important, it is the quality of a TP and the knowledge of garment construction. Learning this will greatly improve your design capabilities. If nothing else it will impress you employer.</p>
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