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Flash, Floppy Disks & FreeHand

Apple’s Steve Jobs just posted a long open letter on the reasoning behind the decision to exclude Flash support on mobile devices such as the iPhone, iPad and iPod Touch.

Jobs lists six major points surround the decision, but wraps it up and confirms what I suspected was the driving force behind the decision. In Steve’s own words:

“We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.

If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features.

We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.”

Apple dealt with this during the transition from OS9 to OS X, and Jobs even notes in his letter that only now in CS5 has Adobe finally shipped a native Mac OS X version of the Creative Suite software. With the success of the iPhone & iPad, you can’t blame them for not wanting it to happen all over again.

The Floppy Disk is Finally Dead

I find it interesting that also this week, Sony announced it will be phasing out the manufacturing of floppy disk drives. Apple chose to do this in 1998 with the first iMac. Jobs implies in his letter that HTML5 is a new era for the web, and I believe he and Apple look at Flash the same way they looked at the floppy disk in 1998. Is it really any surprise?

Interestingly, this week Apple finally opened up access to hardware acceleration on OS X 10.6.3 for plugins such as Flash, something Adobe has been telling Apple for years they need in order to optimize the Flash Player on OS X. So far it’s only supported on the newest of the new Macs, but it’s a start.

Flash Catalyst

Jobs notes in his letter regarding the other Flash issue — namely their attempt with Flash Catalyst to provide a “packager” for Flash creations that would allow them to run on an iPhone in a “wrapper.  I think most Apple-bashers on the Flash issue seem to have overlooked what Jobs points out: any app created with that sort of tool must rely on the lowest common denominator features across all mobile platforms.

Apple doesn’t want this. Apple wants developers to create apps using the unique features offered by the iPhone OS.

The Apple “Experience”

Some people look at a device as a “tabula rasa” — something that they should be allowed to do whatever they want on it. I believe the Android operating system is built on this approach. But not the iPhone OS.

Apple has always focused on the overall experience rather than a “jack of all trades” open-endedness with their offerings. They make their own operating system. They make their own software. They make their own hardware/computers. And now with the iPad and recent acquisitions, they now make their own processor chips.

It shouldn’t be surprising to anyone that Apple has no desire to be a company producing a blank slate device that runs every last thing out there. They want to offer a unique and specific experience for the end-user. It is my opinion that they believe the best way to go about this is to use the tools specifically designed to create for the iPhone OS platform.

FreeHand R.I.P.

Adobe has called Apple to task on this decision, calling themselves open and Apple proprietary. But it’s not like Adobe hasn’t had their share of cutting users out of preferred authoring tools. It’s a no-brainer to see that Adobe acquired Macromedia primarily for the Flash authoring tool.

But in this process, they also acquired authoring tools such as FreeHand which was discontinued in favor of Adobe’s own vector graphics software, Illustrator. There has been no relenting of the frustration former FreeHand users have felt having lost their favorite tool.

Adobe has implicitly said that you need to move to Illustrator, and no roadmap as to what will or will not be incorporated into Illustrator. While not exactly the same, still it echoes the Apple decision that if you want to create iPhone OS apps, you do so with the approved tools. In a certain sense, Adobe has said that if you want to create vector graphics, you do so with the approved tools.

I’d venture to say that Adobe’s decision to end support for FreeHand and force users to migrate to Adobe Illustrator is really not that much different from Apple telling app developers that instead of writing lowest common denominator apps, you must use the free tools offered to create specifically for the iPhone OS.

I am sure out dear readers have opinions on this situation, and I would love to hear them. Please leave us your 2 cents in the comments section below.

Go Media friend Brad Colbow has a nice comic on this topic, and I’ll leave you with that.

About the Author, George Coghill

George Coghill isa freelance humorous illustrator/cartoonist specializing in mascot cartoon character design & cartoon logos. His cartooning & illustration work can be seen at and at his cartooning and illustration blog. Be sure to follow me on Twitter here!
Discover More by George Coghill


We want to hear what you have to say. Do you agree? Do you have a better way to approach the topic? Let the community know by joining the discussion.

  • TheCosmonaut

    I have to say, discontinuing a product is a completely different thing than discontinuing developer support for a living product. A better analogy would be if Adobe stopped letting users who program in C (rather than C++) develop plug-ins for Photoshop. It just doesn't make sense.

    Apple is totally welcome to do what it wants with its own products. I think what bums me most out is that once again, Flash gets axed before the community has a chance to build some real apps for it. I feel like Apple is saying “You MIGHT build apps that suck, so we're just not going to let ANYBODY develop apps.” I just don't get that. There are plenty of iPhone-native apps that suck, and they get rated and people avoid them. The same thing would happen with Flash-authored apps – if they blow (are slow, use up too much battery, aren't any fun, etc.) people won't buy them.

    Look at it this way: they already review and approve/reject apps for the app store — why not let developers build how and whatever they want if the app sucks, reject it? This is on top of the natural effect of supply and demand – if Flash developers build apps that are sub-standard, people won't buy them.

    I also don't buy this whole “3rd parties hinder the progress of the platform” argument. Take the CS example – it doesn't seem to me that the Mac platform was hindered at all by the fact that it took forever for Adobe to release a Mac-native version of the Creative Suite. In the case of the iPhone, it seems to me that the onus will be on Adobe rather than Apple to stay on top of things. That is to say, if I build an app using Flash and Apple releases a new update to the iPhone OS which results in some aspect of Flash's compiler not working, Adobe better be damn fast to release a fix because if not, I damn well won't build my next app using Flash. Once again, it seems like this system is already in place in Apple's developer program: A notice of an upcoming release is sent to developers who can then start testing and updating their apps. Adobe would receive this notice and would have to fix any issues on their end because if they didn't, they'd be alienating their customers.

    At the end of the day, Apple just doesn't want Adobe playing in its sandbox — and developers and iPhone users are the people who lose.

  • Kilian McMahon

    Excellent post. You make an great point about Apples drive to make everything themselves for the aim of providing a specific overall end user experience. I think thats actually one of the best arguments I've heard to use against computer users who are vehemently anti-mac for reasons like an inability to use third party hardware and support for particular programs.

    It is also good to put it into context that Adobe aren't innocent of this same behaviour. I think as more and more company's become bigger and bigger we'll see this happening time and time again. Conglomerates and the absorption of small companies always leaves casualties, it has always been that way, and while it maybe a little controversial to say I think people need to deal with that.

    Technology moves too fast for people to hold on. I don't think enough people accept that. To survive and live happily in a technological world you have to go with the flow.

  • George Coghill

    Some great points here Cosmonaut.

    I'm not necessarily defending Apple's decision, but I do think they go for the overall experience as opposed to “do what you want with this thing”.

    My guess is that when non-techie types download an app that makes the experience of using the iPhone sub-par, it reflects poorly on the iPhone and not the app.

    Adobe has always lagged on the Apple side of things as far as updates, and I just think Apple is distancing themselves from *any* potential holdup caused by a 3rd party.

    I also don't think this is anti-Adobe, I think it's anti-3rd party, of which Adobe happens to be a big part of.

    And as Jobs points out, there are currently zero phones that support Flash at the moment as far as videos and gaming go. It's all just conjecture at present as to whether Flash is even viable on a mobile device.

    Not saying it is or it isn't, just that no one can say for sure.

  • chrismcd

    Apple's actions remind me of early Nintendo during the NES era where game makers other than Nintendo had to go through lots of hoops in order to get the “Nintendo Seal of Approval”. They were very strict. Only a few companies like Tengen manufactured games without it. Game publishers were not happy.

    Needless to say Nintendo lost their position as head honcho when Sony came around, and one of the big factors that toppled the big N was Sony had very loose restrictions for third party development. Sure it led to a lot of crap games made for the system, but at the same time most of the “good stuff” was going to the Playstation. Final Fantasy VII was one of these titles that secured Sony's position until the last few years.

    Fast forward to now. Nintendo somehow regained their position as #1 due to the Wii, therefore expanding the market. They thought outside the box and profited big time. So has Apple with devices such as the iPod and iPhone. But Wii sales are starting to slow down because third parties just can't seem to make a dent in sales in the system. Many of them have given up on supporting the Wii not just because it's underpowered, but because people only buy Nintendo stuff.

    Third party support sells systems. It's not just a slogan for video games, but for all platforms. Apple makes some killer first party software. So does Nintendo. Apply is synonymous with quality experiences. So is Nintendo. But without third party support it will not survive.

    If Adobe decides to not put their software on the Mac platform anymore that would be a huge blow, but it wouldn't be all that different than when Square abandoned Nintendo. I'm not saying that would happen, but who knows? Maybe the playing field is different now since the iPod didn't need third party support, but unless you plan on being the only person developing for your platform, you don't want to piss off third parties.

  • JPrice10

    this a great information!!!!! this is the technology in our world ..I like it …good job

  • EofA

    Apple's actions towards, “to Flash or not to Flash.” Has irritated me to no end. In fact, more and more I can't even stand seeing the commercials or ads. It's kinda feels like they were the bastard child for so long, but now are the biggest trendy, even your grandmother can figure it out computer company.

    I have been a MAC nerd since the 1990's, so it's challenging to not use them since the design world is primarily MAC. I'm mostly pissed because of the high prices they rape consumers with, and the sheep out there will have no problem paying for it. If I were to upgrade my music DAW system it would have cost me over $5k, with a tower and software. So I built a PC that rips for about $1200.00 including a 20' widescreen LCD. Ohhh and that $5k price didn't include their over the top priced MAC monitors. The OS also doesn't support VST plugins so that's very limiting for all the amazing FREE plugins out there.

    And there it is, FREE. To round this rambling down. FREE apps? “NOOOO!!!!! We must make everyone pay for updates and have an iTunes updated at least once a week. Also, if we give the consumers just a little bit of the technology at a time, we can make even more money off them over and over,” says the cocky, head of Apple marketing.

    Even though I'm bitter about Apple and seeing their commercials or ads make me want to punch babies, I'll still use their computers. But as far as buying anything new from them… I think I'm done.

  • NetHawk

    There are plenty of apps that suck completely and yet they have passed the app store approval. Not technology is the issue here, politics are.

  • George Coghill

    I highly doubt it's politics. As a public company, Apple can't just do things on a whim.

  • Bob

    The only reason Steve Jobs doesn't want Flash on the Iphone is so that he can force people through the app store. HTML5 open? It's only as open as the browser it runs on. Can anyone alter how Safari renders HTML5? nope, only Apple. This is about control, controling the market, controling the developers and controling the revenue stream.
    I'm not buying the arguement or anything from Apple. Ever.

  • Marco

    Well done George. You covered some good points on the discussion that most people don't even mention. To take the Illustrator point even further, I've always wondered why Adobe thinks we need a lens flare tool? Who's responsible for that one, the marketing department or the artists and designers who use the software 8 – 12 plus hours a day. George, did you request the “Lens Flare Tool”?

  • Simon H.

    For some reason, I like Steve Job's way of thinking. But I also like this:

    “Dear Steve Jobs,

    Having read your Thoughts on Flash, I could not agree with you more. Flash is not the Web, and I am glad Apple seizes the opportunity of open standards to build better products for their customers.

    But I am not so sure about your definition of the word Open in general. I will not argue here that it is ironic you find the Apple Store more open than Flash. I will not complain either that you like Openness so much that when you use “Open Source” Software to build your Mac operating system, you keep all the openness for yourself and don’t give it to your customers, nor to the developers whose works have been very useful to you.

    I figured that writing an open letter was an appropriate way to remind you of a couple of things that you may have forgotten — maybe in good faith — about open standards.

    It is true that HTML5 is an emerging open standard, and I am glad that you adopted it (well, did you really have the choice anyway?). However I have to say I am impressed in the way you succeed in saying how Apple has been doing great with open standards against Flash… while explaining Flash videos is not a problem, because Apple has implemented another video codec: H.264.

    May I remind you that H.264 is not an open standard? This video codec is covered by patents, and “vendors and commercial users of products which make use of H.264/AVC are expected to pay patent licensing royalties for the patented technology” (ref). This is why Mozilla Firefox and Opera have not adopted this video codec for their HTML5 implementation, and decided to chose Theora as a sustainable and open alternative.

    Free Software Foundation Europe have been raising consensus and awareness on Open Standards for some years already. I am sure we would be happy to help Apple make the good decision. So, to begin with, here is the definition:

    An Open Standard refers to a format or protocol that is

    1. subject to full public assessment and use without constraints in a manner equally available to all parties;
    2. without any components or extensions that have dependencies on formats or protocols that do not meet the definition of an Open Standard themselves;
    3. free from legal or technical clauses that limit its utilisation by any party or in any business model;
    4. managed and further developed independently of any single vendor in a process open to the equal participation of competitors and third parties;
    5. available in multiple complete implementations by competing vendors, or as a complete implementation equally available to all parties.

    Hugo Roy
    April 2010″

    Steve Jobs answered to that:

    ” From: Steve Jobs
    To: Hugo Roy
    Subject: Re:Open letter to Steve Jobs: Thoughts on Flash
    Date 30/04/2010 15:21:17

    All video codecs are covered by patents. A patent pool is being assembled to go after Theora and other “open source” codecs now. Unfortunately, just because something is open source, it doesn’t mean or guarantee that it doesn’t infringe on others patents. An open standard is different from being royalty free or open source.

    Sent from my iPad”

  • JimD

    Dear everyone who's complaining,

    Things change. Get over it. Move on.


    Everyone on planet reality

  • myadlan

    Hi George, both companies Adobe and Apple has its own goals. Finally the time has come where they are going to fight for their apps etc..

    Anyway, nice comic down there!

  • sean

    Count me as one of those frustrated Freehand users- yet another argument for the often superior quality of the runner-up: Apple vs Microsoft, Crest vs Colgate, Hunt's vs Heinz, WordPerfect vs Word…

    The least Adobe could have done is implement the superior elements of Freehand into their product. But they didn't even do THAT.

  • Geoff Blake

    Fascinating article, George, about a fascinating subject. There sure is no shortage of debate on all this. I think it goes without saying that both Apple and Adobe have their own agendas in mind…seems it's to a point where these agendas are put before the end users (like your point about Freehand users).

    I wrote an opinion piece over on that relates to your post in many ways ( which has resulted in quite a conversation in the comments.

  • Mark

    despite what he says or thinks flash is still used by countless websites for various reasons and is far from obsolete… anyways who needs an over-sized ipod touch?


    I DO

  • Justin Page

    I though this made a good point about Flash and Apple's decision not to carry it no more-
    Check it out watch the whole thing because the end makes a good point.

  • Dan

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  • Curtis

    I have to say that I particularly agree with one point in this discussion and that is the one about being reliant on the 3rd party developer to play catch up. This can be very frustrating but also opens up the question about backwards compatibility too. A recent change in Flash rendered the file upload facility useless on many web based applications due to removing the function from the latest version of the player.

    This means that not only are you at the whim of a 3rd party to keep up with the technology provided but also if they chose not to support a feature in the future that you rely on today.

  • shabnam

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  • Pachyderm

    This isn't an accurate representation of the history or relationship between Apple and Adobe, and Steve Jobs' letter isn't very accurate either (it actually contains outright lies, but maybe they are made out of ignorance).

    You can go here to read up on it

    In short, Flash supports Multi-touch, it has supported H.264 for 3 years, it works fine (though the runtime could be improved) on most modern Macs (I should know, I develop for it on a Mac), etc. You can't expect legacy support for everything, and neither can Windows users. You wanna talk upgrades? What about Apple's hardware upgrades? Adobe have a very tidy 18-24 month development cycle. Of course Adobe will buy out and appropriate interesting software such as Freehand, they are a COMPANY. So is Apple, Microsoft, etc. The same goes for Apple's devices that will be obsolete when HTML5 actually works on par with Flash. Please take these things into consideration and don't just believe the hype or be Apple or Adobe fanboys. Revenge and grudges are stupid, and the cartoon that came with this post is more telling of whoever made it and what they really care about, than it is of Adobe.

    Also, I thought this was funny, showcasing how many HTML5 sites 'work' on the iPad currently

    He has a super video on how Flash actually works on a modern day Mac aswell (if you try using these sites on an old PC you'll have problems too).

  • Skythe

    Dont be naive, George.

    Despite the publicity and ads crap they've been spreading for years, Apple gives a damn on what's best for you or me. This is a battle between them and Adobe and they're forcing people to stop using Flash effectively killing this tool / plugin and the businesses that depend on it.

    Apple zealots of the world unite and give them more power.

  • Pachyderm

    This isn't a good point to argue from. Adobe made some changes to uploads to allow for more functionality and better security. Do you think every other place, this is static, or they get it right the first time and there's no need to evolve? No. Developers have to play catch up anyway. No matter which platform they develop for. Things get deprecated from HTML too, it just happens slower. And who knows how long it will be before they make any changes to it again. It's not like the whole API changes from one release of Flash Player to the next. Flash's strength is that it is ubiquitous AND widespread. And also in rapid development. Much more rapid than HTML. Code it once and there you go. All platforms covered. Update it once, there you go.. update for all platforms.

  • Richard Ball

    i'm with apple on this one the mobile age is differently upon us and applications and devices need to keep up speed. It is all about low powered devices, web standard and touch interfaces, which flash will always fall short on!

    apple is the big kid here and can kick the little ones out of the sandbox!

  • Pingback: Blank Canvas: Flash vs. HTML5 – Graphic design tutorials, freebies, & advice by working artists and designers. | GoMediaZine

  • michael2012

    Good post. You didn't take it too far to one side or the other, but tried to explain the situation with a little more insight.

    In my opinion, though, this is just a battle for Flash on a couple of Apple mobile devices, not the war that could kill Flash like people are making it out to be. I mean, you can't replace your desktop with an iPad, can you?

    Also, one further point: Flash is supposed to be the icing on the cake for website use, not the cake itself. Proper implementation of Flash on websites has always been to have a fully functional HTML site, then place Flash on top. This is because when we first started using Flash on websites there was a lot smaller percentage of users that had the Flash player installed. A site should never break due to lack of Flash.

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  • Greg

    aahahahahhahaha…ok. Man, that was good. You guys make great points but since I have to use both, I'm a little mortified with the implications for ME. Because I dream of a world where my Ipad will simply have my CS5 suite and a stylus; the ultimate artpad for me to do all of my work. Damn you Steve Jobs for crushing my dreams! At least Avid is nice and stable…oops

  • Greg

    Steve Jobs = John Gualt

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  • rascalpants


    Your analogy is perfect… Apple is definitely being a child.


    And one thing that ppl seem to forget is that Flash is intended for rich applications and advanced games… You don't hear anyone complaining when their battery goes down and their CPU spikes when they play a normal game, so why the hypocrisy? If you want a fully immersive user experience, you use Flash… if you just want text a few semi-animated graphics and links, you use CJ5 (css+js+html5).


  • rascalpants


    Two things for you…

    “In a certain sense, Adobe has said that if you want to create vector graphics, you do so with the approved tools.”

    As stated above, Adobe is not blocking developers from using Freehand and creating Vectors Graphics with it, they are just no longer creating new versions of the software. But Apple on the other hand has said that if you don't use our proprietary tools to build your applications, we will not allow you to sell them in our proprietary store. Think of the thousands of companies that have been build software with 3rd party tools and setting up their businesses based on this, and not they are going broke because of Apple's decision. Apple is costing companies a lot of money with this decision… and as we have seen in the Flash community already, there will be a large developer backlash.

    but I still don't see anyone giving up their iPods anytime soon :)

    Secondly, your comment about public companies not being involved in politics is naive. Corporations are directly related to government politics, so why makes you think there is no corporate politics happening?



  • George Coghill

    @rascalpants: Adobe owns Illustrator & Freehand, yet no longer develops FreeHand. I think the writing is on the wall. And as far as politics, maybe I should have used the phrase “playground antics”. Public companies have to follow rules, they can't just retaliate because someone hurt their feelings.

  • rascalpants


    The writing has been on the wall for Freeland for more than 4 years, but your article should not have compared Apple and Adobe in the same way. It is apples to oranges. Heck, even on their web site, Adobe is still selling and providing tech support. Apple is doing just the opposite and imposing their will on countless developers, and making them change the way they do business.

    It is reckless and selfish behavior, that has to do with politics and more specifically money.

  • Mark

    George Coghill said: “Adobe has implicitly said that you need to move to Illustrator, and no roadmap as to what will or will not be incorporated into Illustrator. While not exactly the same, still it echoes the Apple decision that if you want to create iPhone OS apps, you do so with the approved tools. In a certain sense, Adobe has said that if you want to create vector graphics, you do so with the approved tools. I’d venture to say that Adobe’s decision to end support for FreeHand and force users to migrate to Adobe Illustrator is really not that much different from Apple telling app developers that instead of writing lowest common denominator apps, you must use the free tools offered to create specifically for the iPhone OS.”

    Firstly George, how I or other FreeHand users missed this article of 2 months ago is a shocking. I guess not many FH users are reading this site much anymore as I would have expected more opinions. But having stumbled on it today, I suppose it's better late than never to comment.

    I followed your article in agreement until the above quote and here is the difference between Apple's decision for the iPad and Adobe's decision with EOL of FreeHand; Apple is saying “no” to what app technology go on it's iPhone OS while Adobe is saying “no” to what tools can be used for VECTOR. Apple owns its iPhone OS while no one owns the Vector world. By your analogy, Adobe is presuming they “own” the vector world and tragically that is probably close to their truth. By canning FreeHand upon acquisition, it took them one step closer to “owning” vector just as Photoshop clearly “owns” image processing. I would go so far as say this seems to be their business strategy.

    Would Adobe want to “own” the page-layout world if it could get its hands on Quark? I would bet, yes. What they created with Photoshop is dependence on Adobe. If they didn't believe in this or if their slogan of “We Love Choice” had any meat to it instead of a shallow slogan, Adobe would get whatever features were needed from their acquisitions to improve their apps and then release the old product back to the community. That would be honest choice and Adobe standing on its own merits instead of this Wall Street game of dominance. For FreeHand users, that is why we fight.

    There is a whole post on this very topic here:

  • rascalpants


    Freehand RIP… sorry for your loss.

    I think you almost have it, but are still explaining things wrong. Adobe did not take away Freehand and outright stop you from using the software to create “Vector”. All they did is make a business decision to not cannibalize their sales of Illustrator. BUT… they still have support for it, and as long as you keep using Freehand, you will still have the ability to use your tool of choice to create “Vector”.

    Apple on the other hand, if compared to Adobe, has has said… I don't care if you want to use Freehand, or VCL, Alchemy, or Skencil, or any number of vector format design tools I have never heard of… you will use Illustrator or any other tool we think is in your best interest to use…. cause well… we are Apple and we can do that.

    There is a slight difference… and as stated before… the Apple Fanboy hoards allow this to happen.


  • Mark

    rp, read Adobe's official statement (below) about FreeHand regarding your point that “they still have support for it:”

    — Adobe and the Future of FreeHand:
    No updates to FreeHand have been made for over four years, and Adobe has no plans to initiate development to add new features or to support Intel-based Macs and Windows Vista. —

    As you can see, NO support and NO development, plain and simple. Kiss of death. So indeed Adobe IS removing the only other pro-vector tool to compete with AI. It appears they have stopped FreeHand in order to stop vector creation with any other pro-app than their own AI. By saying that, “All they did is make a business decision to not cannibalize their sales of Illustrator.” is exactly my point; Adobe is playing Wall Street dominance.

    Here's the deal, FreeHand had 14% marketshare when it was gobbled up by Adobe. It is probably much less by now, say, 7%. This is no threat to AI sales and they got some fine FH features added to CS4-5. So what are they doing by sitting on it at this point? After 4 years of ownership, do they honestly think they will still convince FreeHand users to come on board with Illustrator? You and I both know the answer to that question and if there is any doubt, go here: or the Adobe FreeHand forums.

    We FH users are full-on Adobe customers so this policy towards FreeHand is Adobe management shooting itself in the foot.

  • rp


    You are reading that statement and applying your own logic to the situation, and still are comparing the actions Adobe has taken to that of Apple.

    You are wrong…

    They still sell the product… they still provide support for the product.

    No one is stopping you from using the product to produce Vector Graphics. At this moment in time, you can still purchase the product, install it in accordance to the System Specs, and do your work. They are supporting and selling the last version of the product, so you can still do everything you want with it. They are just not doing any more development of the product. There is a major difference between the way Adobe has conducted itself as a company and service provider compared to the way Apple has set up a monopoly for their hardware. There is a direct comparison to the Microsoft anti-trust issues of the past. Apple is directly hindering software development companies by telling them that they can no longer use the software of their choice to develop for the iPoop. Apple wants all Software companies to purchase a Mac, and do development with Mac software, so that they are allowed to sell/run their software on Apple hardware. It is a Monopoly, and the only reason you don't see the same outcry that Microsoft dealt with is because a Mac is cool, and iPeople are brainwashed into thinking somehow this is okay.

    I am a fan of the Apple hardware and some software, but the way they conduct business is shady.


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