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	<title>Comments on: Go Media in Computer Arts #134</title>
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	<link>http://www.gomediazine.com/design-articles/go-media-in-computer-arts-134/</link>
	<description>Graphic design tutorials, freebies, &#38; advice by working artists and designers.</description>
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		<title>By: steven</title>
		<link>http://www.gomediazine.com/design-articles/go-media-in-computer-arts-134/comment-page-1/#comment-52013</link>
		<dc:creator>steven</dc:creator>
		<pubDate>Thu, 06 Mar 2008 16:49:48 +0000</pubDate>
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		<description>I agree with this article. In my own homework I can spend ages making a vector, finding the perfect source etc. Unfortunatley yes in the commercial world it&#039;s not uncommon to be asked to create &quot;amazing&quot; artwork in ridiculous timescales, which if you&#039;re inexperienced can be daunting. 

As a Junior designer my next step is to get hold of some of the vector packs form GoMedia and then add to that with my own over time. Hopefully when the  manager comes a knocking I&#039;ll have this set of vectors behind me to apply to the various works I&#039;m asked to do.</description>
		<content:encoded><![CDATA[<p>I agree with this article. In my own homework I can spend ages making a vector, finding the perfect source etc. Unfortunatley yes in the commercial world it&#8217;s not uncommon to be asked to create &#8220;amazing&#8221; artwork in ridiculous timescales, which if you&#8217;re inexperienced can be daunting. </p>
<p>As a Junior designer my next step is to get hold of some of the vector packs form GoMedia and then add to that with my own over time. Hopefully when the  manager comes a knocking I&#8217;ll have this set of vectors behind me to apply to the various works I&#8217;m asked to do.</p>
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	<item>
		<title>By: wheng</title>
		<link>http://www.gomediazine.com/design-articles/go-media-in-computer-arts-134/comment-page-1/#comment-17290</link>
		<dc:creator>wheng</dc:creator>
		<pubDate>Thu, 14 Jun 2007 07:04:27 +0000</pubDate>
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		<description>approve</description>
		<content:encoded><![CDATA[<p>approve</p>
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